Final Fantasy 16, Naoki Yoshida, has confirmed the reason for the game’s lack of turn-based combat, saying it’s to appeal to a younger audience.Speaking to Famitsu, translated by VGC, Yoshida explained that the development team had to “reassess” the Final Fantasy audience, implying it needed to take into account the younger players.“I’m from a generation that grew up with command and turn-based RPGs,” Yoshida said. “I think I understand how interesting and immersive it can be.“On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games’.