‘Elemental’ Craftspeople On “Exploiting The Elemental Nature” Of Characters & Creating A Collaborative Workflow
16.05.2023 - 22:09
/ deadline.com
For Elemental, Pixar’s creative team quickly realized that they needed a new approach to streamline their animation process. While each department generally worked alone, an early collaboration was needed to animate characters that were comprised of so many visual effects.
“It was all about collaborating, not just with the people making the characters and building the environments, but with what the render would look like and how we could change that to help support the characters and the way they looked,” says production designer Don Shank.
Elemental, directed by Peter Sohn, takes place in Element City, a sprawling metropolis filled with residents made of fire, water, earth and air. The story follows Ember (Leah Lewis), a fire resident working in her parents’ market, whose fiery temper leads her to a chance meeting with Wade (Mamoudou Athie), a sappy water resident working as a city inspector. While fire and water do not mix well, Ember and Wade find themselves forming an unlikely friendship.
“Animation and effects don’t usually collaborate,” says directing animator Allison Rutland. “We had to figure out our own little pipeline to communicate with them… where we could talk to them about what they were going to do in effects and how the animator could help achieve that.”
“A lot of our effects we [usually] do really late, when everything is done,” says visual effects supervisor Sanjay Bakshi. “Whereas we knew Ember and Wade are in so much of the movie, so we had to build the effects into the characters themselves… and exploit the elemental nature of the characters.”
That new pipeline became essential as director Peter Sohn’s vision for the film was characters made out of elements, not characters affected by