nme.com
15.10.2021 / 17:29
‘Battlefield Hardline’ dev says the series “fantasy” struggled due to setting
Battlefield Hardline has said that the game’s cops and robbers setting held it back somewhat as it didn’t focus on the core of what Battlefield is.Scott Warner was design director on Battlefield Hardline, and he told NME that the game’s focus on police made it difficult for it to fit with the overall design objectives of the series.“It’s not controversial to say, you know, for the Battlefield that I worked on [Battlefield Hardline] part of the problem that we ran into was that when you decouple