Bethesda Softworks Latest Celebrity News & Gossip

‘Prey’’s creative director claims Bethesda forced them to name the game ‘Prey’ - www.nme.com
nme.com
31.08.2022

‘Prey’’s creative director claims Bethesda forced them to name the game ‘Prey’

Arkane Studios and creative director of 2017’s Prey, has claimed Bethesda forced developers to tie their game to an existing intellectual property.The first-person shooter was billed as a “creative reimagining” of the 2006 game of the same name but, according to Colantonia, that was never the intention of developers.Speaking to the Academy Of Interactive Arts & Sciences Colantonio said (via TechRadar) “I was a little at odds with some of the management with the decision of calling Prey, Prey. That was very, very hurtful to me. I did not want to call this game Prey, and I had to say I wanted to anyway in front of journalists.”“I hate to lie, and those are sales lies, not a personal lie, but it still felt bad,” he continued.

Amazon’s ‘Fallout’ was rewritten to avoid ‘Fallout 5’ plot points - www.nme.com
nme.com
11.03.2024

Amazon’s ‘Fallout’ was rewritten to avoid ‘Fallout 5’ plot points

Bethesda Softworks director Todd Howard had to stop Amazon Prime Video’s Fallout TV series from using plot points earmarked for Fallout 5.In a new interview with Den Of Geek, Howard, who is also an executive producer on the Amazon series, claimed he had to step in and help shape the storyline. “Well, there were some things where I said, ‘Don’t do this because we are going to do that in Fallout 5’,” he said, before going on to say Amazon were creating an original story within the current Fallout universe.“It wasn’t the translation of an existing story.

First trailer for ‘Indiana Jones And The Great Circle’ puts players in the shoes of an “iconic hero” - www.nme.com - Egypt - Indiana - county Harrison - Vatican - county Ford
nme.com
19.01.2024

First trailer for ‘Indiana Jones And The Great Circle’ puts players in the shoes of an “iconic hero”

Bethesda and MachineGames have shared the first full trailer for Indiana Jones And The Great Circle as part of Microsoft’s most recent Xbox Developer Direct – check it out below.The 3-minute gameplay video sees Harrison Ford’s Indiana Jones headbutt Nazis, explore crypts, assemble ancient puzzles and use his whip to escape life-threatening situations as he tries to uncover the truth about The Great Circle. Despite the likeness to Ford, he hasn’t returned to voice Indiana Jones with Troy Baker stepping up instead.“Uncover one of history’s greatest mysteries in Indiana Jones And The Great Circle, a first-person, single-player adventure set between the events of Raiders Of The Lost Ark and The Last Crusade,” reads the game’s official description.

Bethesda rejected proposals for more ‘Fallout’ spin-offs including a ‘New Vegas’ sequel - www.nme.com
nme.com
19.12.2023

Bethesda rejected proposals for more ‘Fallout’ spin-offs including a ‘New Vegas’ sequel

Bethesda Softworks apparently rejected multiple proposals from Obsidian Entertainment to create more games in the Fallout series, after the release of 2010’s Fallout: New Vegas.Fallout: New Vegas was the only title Obsidian Entertainment worked on in the Fallout franchise, but according to co-founder and former chief creative officer Chris Avellone, the studio pitched further games to Bethesda alongside ideas for Elder Scrolls spin-offs. All of them were turned down.Taking to social media last year to answer about the lack of a sequel to Fallout: New Vegas, Avellone revealed it was the question that kept him awake at night for “years”.

Bethesda defends ‘Starfield’ from “boring” criticism in Steam reviews - www.nme.com
nme.com
28.11.2023

Bethesda defends ‘Starfield’ from “boring” criticism in Steam reviews

Starfield has already vanished from many people’s collective consciousness, but Bethesda has begun defending the game from criticism in Steam reviews by replying to certain users.As spotted by YouTuber JuiceHead on X (formerly Twitter), Bethesda has started replying to Starfield reviews using the handles Bethesda_FalcoYamaoka and Bethesda_Kraken.In a reply to one review that criticised the number of loading screens in the game, a Bethesda developer wrote that “while there may be loading screens in between fast travelling, just consider the amount of data for the expansive gameplay that is procedurally generated to load flawlessly.”In a reply to another review, which called the game “wide as an ocean- shallow as a puddle”, the same developer wrote that “if you feel that things are getting boring, there is so much more to do than just the main mission! There are many side missions where you can learn more about the people and story of Starfield.”There’s currently no word from Bethesda as to why they’ve suddenly decided to reply to Steam reviews, however.Starfield launched in September of this year, releasing on the same day as the PS5 version of Baldur’s Gate 3, to fairly positive reviews. The game is currently sitting at 83 on Metacritic, with an 85 on Opencritic.NME’s own review of Starfield was positive, writing that “Starfield promises so much, but comes up short of perfection.

‘Starfield’ protagonist was nearly voiced by ‘Deux Ex’ and ‘The Owl House’ stars - www.nme.com
nme.com
09.11.2023

‘Starfield’ protagonist was nearly voiced by ‘Deux Ex’ and ‘The Owl House’ stars

Starfield features a silent main character, actor Elias Toufexis has revealed he spent “months” voicing the game’s protagonist before being moved to another role.Toufexis, best known for voicing Adam Jensen in the Deus Ex series, took to Twitter yesterday (November 8) to confirm he was originally hired to be the players’ voice in Starfield, along with BAFTA-winning voice actor and The Owl House star Cissy Jones.“We worked for months,” he shared (via Gamesradar), although developer Bethesda Softworks ultimately decided to scrap the main character’s voice-acted lines.However, it wasn’t all bad news. Toufexis and Jones were instead given two different leading roles as members of Constellation – Toufexis as spacefaring cowboy Sam Coe, and Jones as ex-spy Andreja.

Bethesda’s head of publishing retires after 24 years with the developer - www.nme.com
nme.com
16.10.2023

Bethesda’s head of publishing retires after 24 years with the developer

Bethesda Softworks, announced his retirement today (October 16).Hines was hired in 1999 and originally he was in charge of writing manuals for Bethesda’s roster of titles, before becoming more and more instrumental to the marketing and public relations for launches.“After 24 years, I have decided my time at Bethesda Softworks has come to an end. I am retiring and will begin an exciting new chapter of my life exploring interests and passions, donating my time where I can, and taking more time to enjoy life,” he said in a statement to X (fka Twitter).“This was not a decision I came to easily or quickly, but after an amazing career, culminating in the incredible launch of Starfield, it feels like the time is right,” he continued.He added that he will still be an active part of the global Bethesda fanbase, who he described as an “incredible community”.Concluding, he said that he is intensely proud of those he worked with during his two decades at Bethesda Softworks, and that he will be waiting for whatever is next for the developer with “genuine excitement”.Bethesda Softworks addressed Hines’ retirement in its own message: “Pete’s public presence was only a small part of his role at Bethesda, although the way he represented us carried over into the values he nurtured here: authenticity, integrity and passion.“His contributions have been integral in building Bethesda and its family of studios into the world-class organization that it is today.

‘The Elder Scrolls: Castles’ is a ‘Fallout Shelter’ take on Skyrim - www.nme.com
nme.com
29.09.2023

‘The Elder Scrolls: Castles’ is a ‘Fallout Shelter’ take on Skyrim

The Elder Scrolls: Castles has released for Android platforms and it’s very like Fallout Shelter, involving the management of a castle as the player plots the course of history through their choices.“Tell your story for generations – each day in real life covers the span of an entire year in The Elder Scrolls: Castles,” the description reads for the game on the Google Play Store.“Train your subjects, name heirs, and maintain order to help your kingdom flourish. Will you keep your subjects happy and ensure a long life for their ruler? Or will they grow discontent and plot assassination?”At the time of writing, Bethesda hasn’t announced anything relating to The Elder Scrolls: Castles on its website or social media accounts.

‘Fallout 3’ and ‘The Elder Scrolls 4: Oblivion’ remasters appear to leak - www.nme.com - Tokyo
nme.com
19.09.2023

‘Fallout 3’ and ‘The Elder Scrolls 4: Oblivion’ remasters appear to leak

Microsoft suggest Bethesda Softworks has remasters for Fallout 3 and The Elder Scrolls 4: Oblivion in the works.In a Resetera post published today (September 19), an image appearing to be a “title release schedule” for Microsoft was shared, taken from court documents related to the company’s ongoing Activision Blizzard acquisition.While the schedule begins with releases from 2020, such as Doom Eternal and The Elder Scrolls Online: Greymoor, a number of unannounced projects are also listed.This includes a remaster for Bethesda Softworks’ role-playing game The Elder Scrolls 4: Oblivion, which was listed as launching in 2022. There’s also a remake for post-apocalyptic shooter Fallout 3 marked down for 2024.However, certain dates – such as Redfall being listed for 2021 when it only launched this year – suggest this release schedule, if legitimate, is no longer accurate.These remasters would come at a time when both Fallout and The Elder Scrolls are going to be without new entries for a while.

Microsoft drops £1 Game Pass deal ahead of ‘Starfield’ launch - www.nme.com
nme.com
29.08.2023

Microsoft drops £1 Game Pass deal ahead of ‘Starfield’ launch

Microsoft has nixed the Xbox Game Pass offer that introduced new customers to the subscription service for £1, one week before Starfield‘s launch.According to Games Radar, players realised that the offer disappeared over the weekend (August 26) and that the timing appears to be related to the upcoming launch of Starfield.Originally, players were able to get their first month of Xbox Game Pass for £1 in order to see the benefits of the service, such as playable first-party launches on day one, discounts and backwards compatible classics from the Xbox 360 era.In March, Xbox’s head of global communications Kari Perez said that the offer had been killed off as it “[evaluates] different marketing promotions for new members in the future”. The company then rolled out a system where current users could invite five of their friends to free two-week trials of Xbox Game Pass.Following that, the offer was resurrected in July, but it was shortened to 14 days of Xbox Game Pass for £1 for new customers just a month later.Xbox Game Pass is available in three different versions – console, PC and Ultimate.

‘Starfield’ will take up 139GB on PC - www.nme.com
nme.com
18.08.2023

‘Starfield’ will take up 139GB on PC

Starfield is available to pre-load, it’s been found that the game weighs in at 139GB on PC.On the other hand, Starfield is 100GB for the Standard Edition or 117GB for the Premium Edition on Xbox Series X and Xbox Series S. Those who bought the sci-fi odyssey on the Microsoft Store are able to pre-load on PC now, however, purchases through Steam won’t unlock until August 30.Especially fervent fans should consider opting for pre-ordering the Premium Edition which allows them to start their journey on September 1 rather than September 6.As well as early access, this version of Starfield offers the Old Mars Skin Pack for the Laser Cutter, Deep Mining Helmet and Deep Mining Pack, the Constellation Skin Pack for the Equinox Laser Rifle, Spacesuit, Helmet and Boost Pack, the digital artbook and original soundtrack and the Shattered Space expansion.The Constellation Edition is the priciest of the three versions at £249.99 ($299.89).

‘Starfield’ reveals “the story so far” with expansive 300-year timeline - www.nme.com
nme.com
15.08.2023

‘Starfield’ reveals “the story so far” with expansive 300-year timeline

Starfield is now less than a month away from releasing, and in the run-up to launch, Bethesda has shared a timeline that covers 300 years of history in the sci-fi game’s universe.As visible on Bethesda’s website, the timeline begins with humanity first arriving on Mars in 2050, and runs up to 2328 – just two years before Starfield takes place in 2330.As for what the timeline includes, after landing on Mars it takes humans another 50 years to begin living in space. Settlers then make it to the Alpha Centauri star system by 2156 and establish one of the game’s major factions, the United Colonies (UC).However, 2188 sees the foundation of rival faction The Freestar Collective, which ultimately goes to war with the UC in 2196.

‘Quake 2’ gets a surprise remaster for all platforms - www.nme.com - South Korea
nme.com
11.08.2023

‘Quake 2’ gets a surprise remaster for all platforms

Bethesda Softworks and id Software revealed a remaster of Quake 2 at QuakeCon 2023, available for all platforms and packaged with a totally new expansion.Priced at £7.99 ($9.99) or playable through Xbox Game Pass, Quake 2 features 4K resolution, widescreen support, anti-aliasing, depth of field, dynamic and coloured lighting as well as improved models, enemy animations and gore, AI behaviours and cinematics. Check out the trailer below:Those playing on PlayStation or Nintendo Switch will also be able to use gyro controls for aiming, and this works with the controller sticks for “the perfect blend of immersion and accuracy.”Quake 2 offers online and local split-screen four-player cooperative play for its campaign and expansions, including support for 16-player online or four-player local split-screen sessions on PlayStation 5, PlayStation 4, Xbox One and Nintendo Switch.On the other hand, the Xbox Series X and Xbox Series S versions deliver eight-player local split-screen multiplayer.

‘Starfield’ Direct shows the return of ‘Oblivion”s unsettling Adoring Fan - www.nme.com
nme.com
11.06.2023

‘Starfield’ Direct shows the return of ‘Oblivion”s unsettling Adoring Fan

Starfield Direct (June 11) treated sci-fi fans to its sparkly settings, customisable spaceships and character creation, it also saw the return of one of The Elder Scrolls’ most aggravating characters.Traits, which are an optional aspect, alter how the game reacts to the player’s character. For example, the Freestar Collective Settler trait allies the player with that faction and will allow for greater faction rewards, however, crime bounties towards other factions are significantly increased.However, Hero Worshiped means that a blond citizen will appear randomly and fawn over the character — seemingly never tiring, requiring food or water, or running out of things to say.You can see it in action through the timestamped video below.As spotted in the footage, there’s no doubting it: that NPC is another iteration of the Adoring Fan that appeared in The Elder Scrolls 4: Oblivion.

Why is ‘The Elder Scrolls V: Skyrim’ still so popular? - www.nme.com
nme.com
12.05.2023

Why is ‘The Elder Scrolls V: Skyrim’ still so popular?

NME‘s first Field of View, we talk about the phenomenon that is The Elder Scrolls V: Skyrim and why the role-playing game is still being played every day — watch the full video above.Ten years have passed since The Elder Scrolls V: Skyrim was released and we’re still talking about it. We’re still talking about it because there’s still a lot of interest in it and a hell of a lot of people are still playing it… but why?The game was first released in 2011 and its re-release to multiple platforms over the years, including in eight distinct formats, has become a running joke in the community.

Bethesda reveals more details about ‘Starfield’ persuasion system - www.nme.com
nme.com
13.10.2022

Bethesda reveals more details about ‘Starfield’ persuasion system

Bethesda’s Todd Howard has taken part in a Q&A-style interview during which he revealed more details about Starfield’s dialogue system as well as a first look at the persuasion minigame that will feature in the space role-playing game (RPG).The persuasion system is a rehashed look at the simplistic system that featured in 2006’s Oblivion. During an earlier discussion in a developer roundtable, Howard had said that the new Starfield persuasion minigame “feels like you’re having a conversation where you’re actually trying to persuade somebody of something” (via, The Loadout).An unlisted video on Bethesda’s YouTube channel takes a deeper look into exactly how the persuasion system will work, which was spotted by Biosnake on ResetEra.

PC Game Pass adds 2 ‘Elder Scrolls’ games and more Bethesda titles - www.nme.com
nme.com
19.08.2022

PC Game Pass adds 2 ‘Elder Scrolls’ games and more Bethesda titles

Bethesda games have been added to PC Game Pass, including older titles from the studio’s Elder Scrolls, Wolfenstein and Quake franchises.As of yesterday (August 18), the following six games are available to PC Game Pass subscribers:Additionally, anyone who pays for the Xbox Game Pass Ultimate subscription tier will have every champion unlocked in Quake Champions.Back in April, Redguard and Battlespire arrived on Steam for the first time, along with several other older titles.Six legendary Bethesda games are available today on @XboxGamePassPC:

‘Starfield’ will include the biggest city Bethesda has ever made - www.nme.com - Indiana
nme.com
16.06.2022

‘Starfield’ will include the biggest city Bethesda has ever made

Starfield director Todd Howard has shared that the city of New Atlantis in Starfield is bigger than any city Bethesda has previously made.Speaking to IGN, Howard shared that while Starfield will have four major cities, New Atlantis – the capital of the United Colonies – will be the largest in the game.In fact, New Atlantis won’t just be Starfield‘s largest city: it will be the biggest settlement Bethesda has ever made. This means that players can expect New Atlantis to loom over every city from Skyrim or the Fallout series, as well as Oblivion‘s sizeable Imperial City.As to what the city will offer, Howard shared that “it has all the services you would expect, and you can work on your ship there”.

‘Starfield’ will include a persuasion mechanic drawn from ‘Oblivion’ - www.nme.com
nme.com
17.03.2022

‘Starfield’ will include a persuasion mechanic drawn from ‘Oblivion’

Bethesda has revealed that its upcoming sci-fi RPG Starfield has drawn inspiration from Oblivion with its persuasion mechanic.On Tuesday (March 16), Bethesda shared a video titled ‘Made for Wanderers‘, which goes into more detail regarding Starfield‘s RPG systems.One of these systems – a persuasion system that will let players influence NPCs in the world – has now been detailed.“We knew we wanted to do some kind of persuasion mini-game thing,” shared Emil Pagliarulo, design director at Bethesda.Lead quest designer Will Shen then added “we sat down, and it was funny: we didn’t start with “let’s look back at the old Oblivion system”, but there are a couple of beats there.”“You have to think about, “What’s my risk here? Which one do I want to choose?” We didn’t want it to be a system where there was definitely the right thing to say,” Shen explained.“It feels like a conversation where you’re actually trying to persuade somebody of something,” added game director Todd Howard. “As far as new systems in dialogue, I think it’s definitely one of the most successful ones that we’ve had.”During the rest of the video, which is just under six minutes in total, the developers also discussed several other elements of Starfield – including the fact that it was inspired by “older, hardcore RPGs”. The team also discusses the various factions in Starfield, how players will be able to interact with them, and what companions will add to the world.

‘Starfield’ is inspired by “older, hardcore RPGs” - www.nme.com
nme.com
16.03.2022

‘Starfield’ is inspired by “older, hardcore RPGs”

Bethesda Software has released a new video blog about the creation of Starfield, with game director Todd Howard saying it’s inspired by “older, hardcore RPGs”.Speaking about how a lot of the team behind Starfield have been making games for a long time now, Howard explained how it was “nice to go back to some things we didn’t do [on previous titles like] the backgrounds, the traits, defining your character, all those stats.”He went on to say that a lot of modern games have started incorporating those elements “and people are ready for something that does the things those older, hardcore RPGS that we used to make, did (but) in a new way.”In recent years, Howard has worked on Skyrim and Fallout 4.The video also sees the team talk factions, persuasion and the possibility of romance with repeated mentions about the importance of “immersion”.“It’s a level of immersion that we really focus on, you’re not just playing a game but really living in this world, in this universe,” said Istvan Pely, lead artist with design director Emil Pagliarulo describing Starfield as “a giant open world for the player to do what they want”.Lead quest designer Will Shen added: “You feel like you’ve had an impact on the world, you really feel like you’re there”.Pagliarulo said: “We don’t just make RPGs, we make simulations.” Later, he explained how Starfield will have ”romance, adventure, and mystery” alongside this other layer of “the cosmos, the universe and what is out there.”“At the end of it, we want the players to have told their own journey, but then look back at it. And we’re asking the big questions.

New ‘Skyrim’ mod adds a sci-fi city with skyscrapers to the game - www.nme.com
nme.com
21.02.2022

New ‘Skyrim’ mod adds a sci-fi city with skyscrapers to the game

Skyrim mod adds a sci-fi themed city to the game, meaning players can see skyscrapers in the fantastical world.First spotted by PC Gamer, the mod called Fort Knox is created by Ripcat. It adds skyscrapers, neon signs, an industrial district and even a strip club with ‘sexy’ robots. It’s everything that Skyrim is usually not, but it’s fascinating.

‘Ghostwire: Tokyo’ system requirements ask for just 20GB of free space - www.nme.com - Tokyo
nme.com
07.02.2022

‘Ghostwire: Tokyo’ system requirements ask for just 20GB of free space

Ghostwire: Tokyo looks likely to not need a huge amount of free space on PC, despite being an open-world game.The news comes via Ghostwire: Tokyo‘s Steam page. Currently available for pre-order, the page has newly updated system requirements. SSD storage is recommended but players will only need 20GB of free space.

Microsoft buys Activision Blizzard for $68.7 billion - abcnews.go.com - California
abcnews.go.com
18.01.2022

Microsoft buys Activision Blizzard for $68.7 billion

Microsoft is buying the gaming company Activision Blizzard for $68.7 billion, gaining access to blockbuster games like “Call of Duty" and ”Candy Crush."The all-cash deal will let Microsoft, maker of the Xbox gaming system, accelerate mobile gaming and provide building blocks for the metaverse, or a virtual environment.The announcement Tuesday arrives with Activision still in turmoil over allegations of misconduct and unequal pay.Microsoft CEO Satya Nadella said in a conference call with investors “the culture of our organization is my number one priority” and that “it’s critical for Activision Blizzard to drive forward on its” commitments to improve its workplace culture.Activision disclosed last year it was being investigated by the Securities and Exchange Commission over complaints of workplace discrimination.Activision CEO Bobby Kotick will retain his role, and he and his team will maintain their focus on driving efforts to further strengthen the Santa Monica, California, company’s culture and accelerate business growth.The deal Tuesday follows Microsoft's $7.5 billion acquisition last year of ZeniMax Media, the parent company of video game publisher Bethesda Softworks, which is behind popular video games The Elder Scrolls, Doom and Fallout.Microsoft said in both cases that the deals will help beef up its Xbox Game Pass game subscription service.

New ‘Deathloop’ patch adds plenty of new features - www.nme.com
nme.com
18.11.2021

New ‘Deathloop’ patch adds plenty of new features

Deathloop, the hit time loop fps from Arkane Studios, just got its second update, including several improvements and much-requested features.The patch, which is available right now on PC and PlayStation 5, adds several cool new features, including improved NPC reactions, UI tweaks and more.Most importantly, it adds field of view and motion blur options, which were previously only available in the PC version of Deathloop, to the PS5 version.“Added Field-of-View and motion-blur options,” reads the

‘Deathloop’ is “coming soon” to the Epic Games Store - www.nme.com
nme.com
17.11.2021

‘Deathloop’ is “coming soon” to the Epic Games Store

PS5 and PC following its release in September, it looks like Deathloop will soon be available via the Epic Games Store.According to a listing on the store, Deathloop is “coming soon” to the platform.Despite the fact Microsoft purchased Deathloop‘s publisher Bethesda Softworks in 2020, they still have a timed exclusivity deal with Sony. The timed exclusivity agreement for consoles is set to last a year.

‘Skyrim’ mod uses literal brain power to buff magic - www.nme.com
nme.com
16.11.2021

‘Skyrim’ mod uses literal brain power to buff magic

Skyrim modder and neuroscience PhD student Marius Klug has created a VR mod that measures your brain’s function to decide the power of magic attacks.The mod works in tandem with the Muse 2, a device that measures brain activity to aid in meditation. However, it doesn’t fit perfectly under the VR headset.

Bethesda says ‘The Elder Scrolls 6’ will have to last as long as ‘Skyrim’ - www.nme.com
nme.com
16.11.2021

Bethesda says ‘The Elder Scrolls 6’ will have to last as long as ‘Skyrim’

Bethesda Game Studios, has said the long-awaited The Elder Scrolls 6 “has got to be a ‘decade game’” to match up to the legacy of predecessor Skyrim.The comments come in an interview with GQ (as spotted by PCGamesN).

‘Starfield’ will have “full mod support” and let players choose their pronouns - www.nme.com
nme.com
11.11.2021

‘Starfield’ will have “full mod support” and let players choose their pronouns

Bethesda‘s Todd Howard has shared some news on the studio’s upcoming sci-fi RPG Starfield, touching on what fans can expect from modding tools and character customisation.In an AMA hosted by Todd Howard yesterday (November 10), the director and executive producer at Bethesda has revealed a surprising amount of news on Starfield, which is set to release in 2022.On mod support – which is a staple in Bethesda’s Fallout and The Elder Scrolls franchises – Howard revealed the following:“Our plan [is

This ‘Fallout 4’ mod lets players visit ‘Fallout: New Vegas’ in stunning detail - www.nme.com
nme.com
24.10.2021

This ‘Fallout 4’ mod lets players visit ‘Fallout: New Vegas’ in stunning detail

Fallout 4 players visit the iconic Mojave Desert from Fallout: New Vegas, including a gorgeously recreated New Vegas Strip.Uploaded yesterday (October 23), Project Mojave recreates Fallout: New Vegas – from the colourful Strip to the wider Mojave Desert – in Fallout 4.Created over the last four months, the mod page describes Project Mojave’s current release as an “early access look at our vision for the Mojave Wasteland in Fallout 4‘s engine”, adding that it has been “faithfully recreated and

‘Skyrim Anniversary Edition’ update may be disruptive for modders - www.nme.com
nme.com
13.10.2021

‘Skyrim Anniversary Edition’ update may be disruptive for modders

Skyrim modder has warned that the upcoming Skyrim Anniversary Edition is going to be “much more disruptive to the modding scene than is commonly believed”.Reddit user extrwi is one of the developers behind Skyrim Script Extender (SKSE), a plug-in that many mods depend on to run on the most recent release of the game, Skyrim Special Edition.

‘Fallout 3’ finally removes notorious Games For Windows Live requirement - www.nme.com
nme.com
13.10.2021

‘Fallout 3’ finally removes notorious Games For Windows Live requirement

PC, Fallout 3 has been updated to remove Games For Windows Live from the game.Announced via Steam yesterday (October 12), Bethesda Softworks has patched Fallout 3 to no longer require Games For Windows Live to play.

Obsidian turned down another publisher before Microsoft - www.nme.com
nme.com
09.10.2021

Obsidian turned down another publisher before Microsoft

Obsidian Entertainment‘s studio head Feargus Urquhart said that he had been approached by another publisher looking to buy the company before Microsoft. Ultimately, he turned down the offer as it “has to be a cultural fit,” and this offer was not.In an interview with GamesIndustry.biz, recorded during October 7’s GI Live London, Urquhart spoke at length about being acquired by Microsoft and what studios should consider when being bought.

Microsoft is sending the star of ‘Deathloop’ a PS5 so he can play the game - www.nme.com
nme.com
25.09.2021

Microsoft is sending the star of ‘Deathloop’ a PS5 so he can play the game

Deathloop’s Colt Vahn doesn’t have a PlayStation 5, so Microsoft is sending him one so he can play the game.Jason Kelley, the voice of protagonist Colt Vahn, took to Twitter shortly before the launch of Deathloop to celebrate its release and express how excited he was for fans to play the game.

‘Deathloop’ theme song covered by multiple artists to celebrate launch - www.nme.com
nme.com
13.09.2021

‘Deathloop’ theme song covered by multiple artists to celebrate launch

Deathloop, Bethesda and PlayStation have partnered with several musical artists to recreate the game’s theme song.Madison Beer, Steve Aoki and Future have each created their own unique cover of Deathloop‘s main theme song Déjà Vu to mark the release of Arkane Studio‘s latest title.The single was debuted earlier this year by Arkane and has been featured in a number of trailers leading up to the official launch, taking inspiration from the opening credits of the James Bond movies.Madison Beer

New ‘Deathloop’ trailer reveals more about protagonist Colt - www.nme.com
nme.com
10.09.2021

New ‘Deathloop’ trailer reveals more about protagonist Colt

Deathloop has had yet another trailer, this time at yesterday’s (September 9) PlayStation Showcase, before the game releases on September 14.The Arkane Studios title trailer has three minutes of frenetic gameplay and more information about Blackreef, where the game takes place.

‘Deathloop’ PC codes will launch on Steam, not Bethesda’s own launcher - www.nme.com
nme.com
05.09.2021

‘Deathloop’ PC codes will launch on Steam, not Bethesda’s own launcher

Arkane Studios‘ upcoming game Deathloop will be available to redeem exclusively on Steam, rather than using publisher Bethesda‘s own launcher which recent titles have launched exclusively on.Ahead of launching on September 14 for PC and PS5, Bethesda has decided that game codes for Deathloop will only be available to activate on Steam.As spotted by Exputer, Steam codes for Deathloop recently appeared on vendor site Green Man Gaming.

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